Roundnet, also known as spikeball, has grown tremendously in the sports category, which combines elements of volleyball and four-square, played with a small round net in the center. I am also addicted to this lovely game, even my whole family. I hope you all are good! So, here I came up with a new blog in which I will let you know what Pocket Rule actually is, In the spikeball game.
This rule is one of the most debated and often misunderstood rules in Spikeball. Whether you are new or experienced, we have all heard this. So, let’s understand what it is.
The Pocket Rule in Spikeball is a situation in which the ball makes contact with the side of the net rather than bouncing directly in the center of the net. When this situation occurs, the trajectory of the ball tends to make unpredictable moves, which creates unfairness, disruption in game flow, and called - false gameplay.
(i): If the ball hits the pocket during a serve, it is considered a fault, and you have to serve again.
(ii): If the server attempts this fault 2 times, in this case they have to pass the serve to the opposing team.
(i): Suppose if the ball hits the pocket during the rally, it should be considered as legal as long as the ball continues in a normal playable direction or trajectory.
(ii): However if the ball hits the pocket and the trajectory of the ball is not coming to playable trajectory it will be considered as fault / false.
(i): if the ball rolls up on the net instead of bouncing, or else, it is considered a fault / false gameplay. It applies in both cases, serves and rally shots.
Learn How to Set up Spikeball Net Correctly!
The Pocket Rule is crucial in Spikeball because it justifies fair and unfair gameplay. Additionally, Spikeball is a reflex-based game and unfair bounces/trajectory of the ball can lead to unfair gameplay or disrupted rallies.
(i) Prevention of Unfair Serves: A pocket serve often results in an unpredictable bounce, making it difficult for the receiving team to react.
(ii) Fairness in Gameplay: By distinguishing between legal and illegal pockets, players can expect fair and repeatable gameplay.
(iii) Dispute Reduction: This rule prevents unexpected arguments and makes officiating easier in competitive play.
Type of Bounce | Pocket or Not? | Serve Legal or Illegal |
Ball hits the net and bounces straight up. | No | Legal |
Ball hits the side of the net and bounces in an unpredictable way. | Yes | Illegal (Serve) |
Ball hits the side of the net and continues smoothly into play | Yes | Legal (Rally) |
Ball rolls up the net instead of bouncing | Yes | Illegal (Roll-up) |
Ball hits the rim directly | No | Illegal (Rim Hit) |
If you're unsure whether a shot was a pocket, consider these factors:
Wanna boost your Spikeball knowledge? Learn the essential spike ball terminology here!
Pockets can be frustrating, especially if they disrupt an otherwise great play. Here are some ways to minimize pocket hits:
1. Improve Your Serving Technique
2. Adjust Your Shot Placement
3. Maintain Good Foot Positioning
4. Play on a Flat Surface
Uneven playing surfaces can lead to unexpected ball movements. If you’re playing on grass, sand, or a slanted driveway, you’ll see more pocket hits than on a flat court.
Having said that, do you know who own spikeball? - Read Here!
Here are some common questions players ask about pockets in Spikeball:
Yes, any serve that results in a pocket is considered a fault. If a player commits two faults in a row (such as two pocket serves), they lose their turn.
If the pocket occurs during a rally and the ball is still in play, the game continues. However, if the pocket bounce makes the ball unplayable, it is considered a fault.
Rim Shot: The ball hits the solid rim of the net and is always illegal.
Pocket: The ball hits the softer side of the net and is sometimes legal, depending on whether it was a serve or a rally.
No, a roll-up is always illegal. The ball must bounce cleanly off the net to be considered a legal shot.
In casual games, replay the point if there is uncertainty.
In competitive games, an official referee or neutral observer can make the final call.
This Pocket Rule is one the important rules in spikeball gameplay which distinguish between the false and legal serve. With this it avoids the unnecessary arguments between the teams.
Learning the right flow of the ball helps to avoid the pocket ball false and improves better shot placement, and strategic foot positioning. I hope now you are aware of the pocket ball rule in Spikeball games and what exactly it is. Stay tuned with PortaCourts for more interesting information.
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